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Fun game. I think it could be improved by adding a new key mechanic every stage, but at the same time I really like the simplicity of what you've got going so... ¯\_(ツ)_/¯ 

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Okay cleared all 100 levels and I definitely feel like this game could be cool, there's something fun and relaxing about this game but needs the right chill music to go with it.

Also this is was my 2nd attempt at playing this game as the first time I played it, I gave it right away. The reason was I didn't know how to make the first jump until I invert the controls to make the jumping work (I know how to jump now but didn't at the start) the reason for this was I was trying to pull back my shot but couldn't because you can't pull back a shot of the bottom of the screen. Yes it was my mistake but this was my first impression.

Also I didn't feel like the levels were getting harder, it felt random, you would think climbing higher the levels would get harder and harder but no, it just felt random like some levels were really hard to clear and others were a breeze and it didn't matter what order they came in.

Anyway that's my feedback, I think this games alright and got potential to be a good game, thank you for making it and hoping to see how it improves in the future.

Thank you for playing and your feedback :)

Hmm, maybe a prompt at the beginning that you can invert the controls could be good?

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Managed to clear all 100 level in 18:21 feel like will be a cool game to speedrun. I like the variety of level style in different zone (some are more open while others are more closed to encourage breakin) but the ability to leap more than half of the level height mean you can mostly ignore zone style and leap straight for flag. Flag detection radius also feel a little weird for some level (some are larger while some are smaller). Agree with previous suggestion that need unbreakable block type to support variety level design.

Thank you for playing it!

18 minutes is a really good time, I don't think I can manage that myself!

Thank for you your feedback :)

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Super fun

Thank you!

Glad you liked it!

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Fun so far! I got to level 50 and had some thoughts about what I'd want for the main game. Notably, breaking blocks not just from below. Sometimes I want to come at a flag sideways or even from the top since I broke my way through. I know you want a bank mechanic off walls, but maybe if a certain force/speed is applied at a tight enough angle the block should break (and you bounce off, maybe?)

Second the game feels like Kinda Hard Golf with Breakout, but there's less strategy than the first and less arcade than the latter. I'd love to see things either be more of a strategy to solve (unbreakable blocks, hazards, etc) or power ups (moon jump, explosive break, double jump). I know you want to keep calm and relaxing, so I wouldn't crank either up too far, but something to raise stakes as your progress or speed up clearing would be nice to avoid too much repetition.

Finally, the flag does just kind of float there and you can beat the whole game without breaking except in a few cases where your path is blocked. I'd think it'd be neat if the flags were on them and the goal was to break them out of cages or something, so merely hitting them isn't enough, you have to break them out.

Cool game!

Thanks for playing and for your feedback!

Lots of great ideas here, I've noted everything down and we'll see what will make it into the full game!

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Interesting idea.

The 3rd level feels very tedious.

It seems like you can beat a level by shooting the ball out the top of the screen. That was unexpected - not sure if its intended.

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Thank you for playing!


Yeah, I fully agree with level 3, hopefully it didn't ruin your experience too much!


Yes, clearing a flag by reaching the top of the screen is intentional. Having it so that you can continue off screen made it feel like a bug, and respawning at the previous flag felt like a punishment.

So clearing the flag when going off screen felt like the best way of solving that.